
- BGG rank
- BGG #249
- BGG rating
- 7.5
Captain Sonar
- 2–8 players
- 45–60 min
- Complexity 2.2/5
- 2016

2018
Rules assistance for Gretchinz!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gretchinz! is a board game released in 2018 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Roberto Fraga and Yohan Lemonnier and its main mechanics are Variable Player Powers, Take That, and Dice Rolling.
The greenskin’s passion for speed and violence is known throughout the galaxy. It is not uncommon to see (from a reasonably safe distance of course) little crowds of Orks from different klans take any excuse to launch their best Gretchinz into insane races where they pilot buggies which have been slapped together with whatever is at hand. There is no need to point out that firepower and speed are far more important than the safety of the racers when it comes to the design of such contraptions. Now you too can recreate these frantic races, pitting these crazy speed freaks against each other. Play your cards cunningly and try to manage your attacks and movements intelligently, before your rivals have a chance to get ahead. Come on, you must finish them! Gretchinz! is a crazy racing game for 2 to 4 players (which can be expanded to up to 8 players with a second copy of the game). Players will be rolling their dice all at the same time. Dice indicate the type of actions that players can perform: move, attach, draw new cards, etc. The fist player to align the dice to his interest will yell “Waaagh!” and everybody else need to make do with the results they have on the table at that moment. Regarding attacks, players won’t know for sure if the cards they have at hand are good enough for their intended action. Players hold the cards in their hand in such a way that they will not be able to see the relevant side of their hands (while the rest of the players can actually see the fire power of the rest of the opponents).
Gretchinz! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gretchinz! is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gretchinz! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gretchinz! has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gretchinz! belongs to these categories: Card Game, Fantasy, and Miniatures. Its main mechanics are Variable Player Powers, Take That, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gretchinz! are: Roberto Fraga and Yohan Lemonnier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gretchinz! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.