
- BGG rank
- BGG #11,437
- BGG rating
- 6.5
Juices
- 2–10 players
- 20 min
- Complexity 1.4/5
- 2019

2018
Rules assistance for Grim Doom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grim Doom is a board game released in 2018 for 2 players, 25–45 minutes per game, and ages 13 and up. It was designed by David Amorin and its main mechanics are Hand Management, Deck, Bag, and Pool Building, and Rock-Paper-Scissors.
Welcome to Grim Doom, the card game that combine the magic combat with the deckbuilding system, adapted to 2 players, where we incarnate two apprentices of sorcery on the most prestigious magic school around the world. Your skill at the time of choosing your spells for your grim moire, as your skill to pick elemental crystals and your strategy in combat, will be some of the most important things that you'll have to keep in mind to achieve the victory. Join the dangerous school of Fire,learn how to control your opponents in the Water school, enjoy learning how to protect yourself on the Earth school or discover how Wind school will help you having advantage in front of your opponents. Ah, and don't forget that, while your journey, you will always be available to go to some mysterious locations, ears some items for your test or learn from the most prestigious and extravagant characters the you'll never imagine. —description from the designer
Grim Doom supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Grim Doom is 25–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grim Doom for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grim Doom has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grim Doom belongs to these categories: Card Game. Its main mechanics are Hand Management, Deck, Bag, and Pool Building, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grim Doom are: David Amorin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grim Doom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.