
- BGG rank
- BGG #3,100
- BGG rating
- 7.8
Warmachine Prime Mk II
- 2–4 players
- 60 min
- Complexity 3.7/5
- 2010

2009
Rules assistance for Grind
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grind is a board game released in 2009 for 2 players, 60 minutes per game, and ages 14 and up. It was designed by Matt Wilson (I), Rob Stoddard, Jason Soles, Doug Seacat, and Duncan Huffman and its main mechanics are Variable Player Powers and Dice Rolling.
Suspended just above a lake of seething magma, this flamescorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title. The Destructodome is the battlefield for two rival teams of armored metal warriors: the Iron Storm and the Steel Fury. With their eyes on the prize, these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your team with devastating weaponry, and get ready to stake your claim to glory. For the next hour, you’ll be calling all the shots as you vie for total domination of this metal-on-metal contest. Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines. The Grinder is about to drop. Stoke your fire and brace for battle!
Grind supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Grind is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grind for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grind has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grind belongs to these categories: Miniatures, Science Fiction, and Sports. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grind are: Matt Wilson (I), Rob Stoddard, Jason Soles, Doug Seacat, and Duncan Huffman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grind as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.