
- BGG rank
- BGG #27,708
- BGG rating
- 5.2
Der Kleine Prinz
- 3–6 players
- 90 min
- Complexity 1.3/5
- 2003

2014
Rules assistance for Gruselrunde zur Geisterstunde
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Gruselrunde zur Geisterstunde is a board game released in 2014 for 2–4 players, 20–25 minutes per game, and ages 5 and up. It was designed by Kai Haferkamp and its main mechanics are Memory and Voting.
Just in time for the witching hour, the vampire, the witch and the headless butler have arranged to meet in the ballroom of the villa Schauerstein — but why has the mummy shown up here? And where is the witch?! In Gruselrunde zur Geisterstunde, players first construct the villa, placing the walls in the box, then sliding cardboard characters on their cardboard "wands" through some of the ten slots. This villa then has a light placed inside it before a roof is added. Each round, a player is challenged to place two characters into the center of the villa. This player moves two of the wands so that the characters inside the villa are pushed forward; she then peeks through a peephole to see whether she's correct, and if so, she gains a scoring token after other players get to verify the characters. After a player collects her third token, finish the round so that everyone has the same number of turns. Whoever has three tokens wins! Gruselrunde zur Geisterstunde includes a variant in which each round the active player is challenged to place three characters in the center of the villa (instead of two), and opponents guess whether or not this player was correct. After the active player pushes in the character wands, each opponent secretly places either a "yes" or "no" token in hand, then they reveal them simultaneously. If the active player was right, she gains two scoring tokens while each opponent who guessed "yes" earns one; if she's wrong, then each opponent who guessed "no" earns one token. The winning threshold in this variant is 8-10 tokens, depending on the number of players.
Gruselrunde zur Geisterstunde supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gruselrunde zur Geisterstunde is 20–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gruselrunde zur Geisterstunde for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gruselrunde zur Geisterstunde has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gruselrunde zur Geisterstunde belongs to these categories: Fantasy, Children's Game, and Memory. Its main mechanics are Memory and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gruselrunde zur Geisterstunde are: Kai Haferkamp. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gruselrunde zur Geisterstunde as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.