
- BGG rank
- BGG #766
- BGG rating
- 7.8
Leviathan Wilds
- 1–4 players
- 45–90 min
- Complexity 2.6/5
- 2024

Expansion for Gudnak
Rules assistance for Gudnak: Guilds of Zarruhk Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gudnak: Guilds of Zarruhk Expansion is an expansion for Gudnak for 2–4 players, 35 minutes per game, and ages 12 and up. It was designed by Timothy S. O'Brien and Ian Oliver and its main mechanics are Square Grid and Action Points.
Guilds of Zarruhk is an expansion for Gudnak that introduces a faction from a desert city ruled by merchant guilds. Its Mehkaniks build and maintain the Mehkina, enormous machines powered by Al-Flux, a fuel produced using the light of the dying sun. The expansion introduces the Modular mechanic: Modular fighters can be played as attachments on other Modular fighters, granting their abilities and traits to the host. Smaller Mehklets support the faction by granting fighters free actions, creating new combinations of movement, attacks, and abilities. Players use these cards in Gudnak’s tactical battles, deploying and maneuvering fighters across the grid to capture an opposing stronghold. The expansion requires the Gudnak base game. —description from the publisher
Gudnak: Guilds of Zarruhk Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gudnak: Guilds of Zarruhk Expansion is 35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gudnak: Guilds of Zarruhk Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gudnak: Guilds of Zarruhk Expansion belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Square Grid and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gudnak: Guilds of Zarruhk Expansion are: Timothy S. O'Brien and Ian Oliver. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gudnak: Guilds of Zarruhk Expansion as an expansion for Gudnak. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Gudnak to use it. Check that your edition of Gudnak is compatible, as some expansions were revised between editions.