Guerra de Calderos
BGG rank
BGG #24,003
BGG rating
9.6

Guerra de Calderos

2025

Rules assistance for Guerra de Calderos

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 1–20 min
  • 7+
  • Complexity 1.0/5

For 2 players

Rules assistant for Guerra de Calderos

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Answers come from the official rulebook, with the page to check.

Guerra de Calderos is a board game released in 2025 for 2–5 players, 1–20 minutes per game, and ages 7 and up. Its main mechanics are Hand Management, Race, and Set Collection.

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About the game

Five students have been trapped in the cauldron classroom of a prestigious magic school called Verkanish. To escape, they must gather five fantastical ingredients or obtain the three golden cauldrons. Whoever completes the ritual first, wins. HOW TO PLAY: At the beginning of the game, each player chooses one of the five available characters: Aldric, Lyra, Magnus, Celestia, or Corvus. On pages 4 and 5 of the rulebook, players can find each character’s background story, strengths, and weaknesses. Each player places their character card in front of them, with their magic cauldron placed directly below it. Next, shuffle the deck and deal 5 cards to each player. On a player’s turn, they must perform one single action, choosing one of the following options: Attack an opponent. Discard a card. Add an ingredient to the magic cauldron. Ingredients are played face up on the table, placed next to the cauldron, so that all players can see how many ingredients each player still needs to complete their ritual. After performing an action, the player draws cards until they have 5 cards in hand at the end of their turn. The game ends when a player successfully completes their magical ritual, becoming the winner of the game and escaping from Verkanish. —description from the publisher Cinco alumnos han quedado atrapados en el aula de calderos de una prestigiosa escuela de magia llamada Verkanish. Para escapar, tendrán que reunir cinco ingredientes fantásticos o conseguir los tres calderos dorados. Quien complete el ritual primero, gana. COMO SE JUEGA: Al comienzo de la partida, cada jugador elige uno de los cinco personajes disponibles: Aldric, Lyra, Magnus, Celestia o Corvus. En las páginas 4 y 5 del libro de instrucciones se pueden consultar sus historias, fortalezas y debilidades. Cada jugador coloca su personaje frente a sí y, justo debajo, su caldero mágico. A continuación, se baraja el mazo de cartas y se reparten 5 cartas a cada jugador. En su turno, cada jugador debe realizar una única acción, eligiendo entre las siguientes tres opciones: Atacar a un rival. Descartar una carta. Añadir un ingrediente al caldero mágico. Los ingredientes se juegan boca arriba en la mesa, colocándolos a continuación del caldero, de modo que todos los jugadores puedan ver cuántos ingredientes le faltan a cada rival para completar el ritual. Siempre que se realice una acción, al final del turno el jugador robará cartas hasta volver a tener 5 en mano. La partida termina cuando un jugador consigue completar su ritual mágico, proclamándose ganador de la partida y escapando de Verkanish. —description from the publisher (Spanish)

Publishers

  • Spiel & Autor

Questions and answers

Guerra de Calderos supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.