
Za garść miedziaków: więcej
- 1–4 players
- 80–100 min
- 2026

2025
Rules assistance for Za garść miedziaków
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Za garść miedziaków is a board game released in 2025 for 1–4 players, 60 minutes per game, and ages 10 and up. It was designed by Tomasz Bolik and its main mechanics are Variable Player Powers, Hand Management, and Race.
Za garść miedziaków (Fistful of Coppers) is a competitive board game packed with plenty of negative interaction. Fight for the most valuable quests, roam across a beautiful map, sabotage your rivals, and… win! Why it’s worth playing: Fast-paced gameplay filled with humor, adventures, and negative interaction The sabotage mechanic will put friendships and relationships to the test Excellent, original artwork and a detailed game board New adventures in the world of Stwory z Obory by Tomasz Bolik Different rules depending on the drawn Adventure, ensuring high replayability and zero boredom Intuitive rules that let you jump straight into the adventure Solo mode for enjoyable single-player gameplay What it develops: Competitive skills Sense of humor Ability to react to rapidly changing situations / Tactical thinking Quick rules: Collect coppers – fight and complete quests to amass wealth! Raid and sabotage – attack rivals, steal their treasures, and slip them pigs to slow their progress. Battle monsters – roll the dice, use your cards, and claim valuable rewards. Win the game – obtain 4 seals, grab the most coppers, and become a legend of the land of Balibald! Publisher pre-order bonus: Mini choose-your-own-adventure game set in the world of Stwory z Obory. Map of the Land of Balibald. —description from the publisher (translated)
Za garść miedziaków supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Za garść miedziaków is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Za garść miedziaków for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Za garść miedziaków has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Za garść miedziaków belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Za garść miedziaków are: Tomasz Bolik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Za garść miedziaków as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.