
- BGG rank
- BGG #6,212
- BGG rating
- 6.9
Cat Between Us
- 2–6 players
- 15–40 min
- Complexity 1.5/5
- 2024

2017
Rules assistance for Guess Club
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guess Club is a board game released in 2017 for 2–8 players, 20–30 minutes per game, and ages 10 and up. It was designed by Sky Huang and its main mechanics are Hand Management, Paper-and-Pencil, and Betting and Bluffing.
Description from the designer: The host of this renowned club receives you with a smile of welcome. Its proximity to the harbor makes it a hub for travelers around the globe, all gathering here to compete against each other. These vying travelers wear a swaggering smile on their faces, and invite you to join their game. From the sharp, bead-like eyes peeking behind the cards, you realize they do not just want to have a bit of fun, but aim at winning all your money away. However, your huge reservoir of knowledge won’t let them have their way. Who will be the smartest mind reader laughing at the end of game? Play rock–paper–scissors to decide which players decide the categories for the 3 rounds to be played respectively. There’s no limitation on categories selectable, but the category deciding player should be able to come up with at least 10 answers. For example, a category can be Asian countries, Olympic ball sports, etc. After understanding the decided category, write or draw your answers on the cards. You must fill each card with a different answer. Be careful that no one sees your answers. You are not allowed to use an internet search engine to find the answers. Your brain is the only resource available to you. Players must guess the answers of others or to predict how many correct answer sets this round will have. The game ends after 3 rounds. The player having the largest sum of chips wins.
Guess Club supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Guess Club is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guess Club for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guess Club has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Guess Club belongs to these categories: Party Game. Its main mechanics are Hand Management, Paper-and-Pencil, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guess Club are: Sky Huang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guess Club as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.