
- BGG rank
- BGG #2,715
- BGG rating
- 7.8
Time of Legends: Joan of Arc
- 2–4 players
- 45–90 min
- Complexity 3.5/5
- 2019

Rules assistance for Guild Ball: Brewer Starter Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Guild Ball: Brewer Starter Set is an expansion for Guild Ball released in 2015 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Description from the publisher: Brewers are tanky. Plain and simple, they are incredible at soaking damage up. But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control. Not the most synergistic in terms of combo play, they do enjoy some degree of team buffing. Brewers generate the most momentum when pushing opponents in to and out of position with buffeting blows and plays. Relatively slow up and down the field, the Brewers rely on long reach weapons and easy access to pushes and knockdowns, thereby giving them huge board presence and control. Drinking and Guild Ball have always gone hand-in-hand. Most of the big championship matches will have street vendors selling a range of home brewed poisons to the gullible and the desperate. The Brewer's Guild has elevated the twin arts of drinking and playing far beyond the familiqar stumbling of the Sunday league drunks. Fueled by the pure amber nectar produced and aged within their secret distilleries, a Brewer's team is a maelstrom of physicality, a drunken wrecking ball staggering its way across the pitch. Using the Brewer's Guild is a lesson in violence and survivability. They can both absorb and deal out a tremendous amount of damage, whilst all the time knocking their opponents to the floor and sticking a tactical boot in. Tapper, Hopper, and Friday are an alcoholic powerhouse that are at their happiest in the center of a brawl. This set provides you with all you need to start playing the Brewer's Guild.
Guild Ball: Brewer Starter Set supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: Brewer Starter Set is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: Brewer Starter Set for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: Brewer Starter Set belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: Brewer Starter Set as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.