
- BGG rank
- BGG #2,715
- BGG rating
- 7.8
Time of Legends: Joan of Arc
- 2–4 players
- 45–90 min
- Complexity 3.5/5
- 2019

Rules assistance for Guild Ball: The Butcher's Guild – The Bloody Master
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Guild Ball: The Butcher's Guild – The Bloody Master is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Description from the publisher: “You’re just meat to them. Weak, tender, soft meat. And they’re the Butchers.” — Greyscales, Fishermen’s Guild Tougher than gristle, Ox sees Guild Ball as nothing but brutal blood sport. More merciless maniac than athlete, the master butcher has transformed the pitch into a kitchen nightmare—cleavers, knives, hooks, you name it, his team wields it. Why the cutlery? Because to this deranged butcher, everyone—even his teammates—is a succulent meat bag, crying out for pain. His team’s playstyle is simple: get to the opposing team and shred flesh until there’s nothing left. With a ruthless and unforgiving captain, it’s no surprise their bread and butter is mid- to late game, after they’ve broken the minds and bodies of their opponents. Coaches eager to skewer and maim will delight in the savage brutality of these Butchers. Cleaving their way to winner’s circle one opponent at a time, this set includes a ball, 6 player cards, bases, and 6 players: Ox, Princess, Brisket, Boiler, Boar, Shank.
Guild Ball: The Butcher's Guild – The Bloody Master supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Butcher's Guild – The Bloody Master is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Butcher's Guild – The Bloody Master for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Butcher's Guild – The Bloody Master belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: The Butcher's Guild – The Bloody Master as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.