
- BGG rank
- BGG #2,715
- BGG rating
- 7.8
Time of Legends: Joan of Arc
- 2–4 players
- 45–90 min
- Complexity 3.5/5
- 2019

Rules assistance for Guild Ball: The Butcher's Guild – The Scarlet Circle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Guild Ball: The Butcher's Guild – The Scarlet Circle is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Description from the publisher: “I remember once we celebrated to see the Master Butcher dethroned, and absent from the pitch. How wrong we were. What came next is even worse.” — Obulus, Mortician’s Guild Inheritor of the Master Butcher’s throne, Fillet is one of the deadliest individuals throughout the Empire. A peerless duellist, she delights in playing with her opponents; dancing around them as she cuts bloody strips out of their exposed skin before bleeding them dry when she grows bored. Like any Butcher team, Fillet’s side will punish their opponents mercilessly – but more frightening still is the command they hold over the pitch. Defensive players dominate the opposition, dragging the enemy around ruthlessly before the more aggressive players utilize unexpected bursts of speed. This team will allow coaches to really take the fight to their opponents. The bloody dance of death, this set includes: a ball, 6 player cards, bases, and 6 players: Fillet, Truffles, Meathook, Veteran Brisket, Tenderiser, Veteran Ox.
Guild Ball: The Butcher's Guild – The Scarlet Circle supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Butcher's Guild – The Scarlet Circle is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Butcher's Guild – The Scarlet Circle for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Butcher's Guild – The Scarlet Circle belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: The Butcher's Guild – The Scarlet Circle as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.