
- BGG rank
- BGG #6,611
- BGG rating
- 7.5
Guild Ball: Kick Off!
- 2 players
- 60 min
- Complexity 3.3/5
- 2016

Rules assistance for Guild Ball: The Cook's Guild – Hell's Kitchen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guild Ball: The Cook's Guild – Hell's Kitchen is an expansion for Guild Ball released in 2019 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Richard Loxam and Mat Hart and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
The King’s Pud? Lass, if you’re not familiar with that cup, then there’s no hope for you. That battered piece of tin is older than any soul living, and most of the buildings and statues across the land besides. The name of the original king who commissioned it has long since passed from memory, just the same as his kingdom. Pah, the only thing that kept it safe during the war is that the bloody thing is nigh on worthless. But the prestige to win it? Ah, now there’s a thing to be sought after, and savoured like a lean joint of venison. To a Chef, the King’s Pud is more important than even the Sovereign States, and the rewards twice as lucrative. Usually it’s only our own who compete for the cup, Chefs from all over travelling to the holder’s demesne to compete. But, now we’ve found ourselves in the big leagues, the field is open to all. So, you’d bloody well better shape up, girl. I don’t intend on letting anyone but our own get their filthy hands on the prize, and I won’t be too happy even if another Chef crew does! - Wellington, Chef’s Guild Team Captain The Cooks are the fourth of the Minor Guilds to reveal themselves, after the Ratcatchers, Falconers, and Navigators. Allied with the vicious Butcher's Guild, the Cook's ability to whip up a buffet of blood puts these two Guilds in perfect synchronisation. Ready to cook something up, this set includes Wellington (Captain), Pepper (Mascot), Cinammon, Roast, Sugar, Spice, Roast Ham Ball, Stewing Pot Goal Token, Prep Table 3D Terrain Piece, Tokens and Health Dials.
Guild Ball: The Cook's Guild – Hell's Kitchen supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Cook's Guild – Hell's Kitchen is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Cook's Guild – Hell's Kitchen for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Cook's Guild – Hell's Kitchen belongs to these categories: Miniatures, Medieval, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guild Ball: The Cook's Guild – Hell's Kitchen are: Richard Loxam and Mat Hart. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guild Ball: The Cook's Guild – Hell's Kitchen as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.