Guild Ball: The Falconer's Guild – Daughter of Falcons
BGG rating
8.2

Expansion for Guild Ball

Guild Ball: The Falconer's Guild – Daughter of Falcons

2018

Rules assistance for Guild Ball: The Falconer's Guild – Daughter of Falcons

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Guild Ball: The Falconer's Guild – Daughter of Falcons

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: The Falconer's Guild – Daughter of Falcons is an expansion for Guild Ball released in 2018 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Richard Loxam and Mat Hart and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One things for sure, though - the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more... - Lucky, Free Agent The Falconer’s Guild focusses on dealing heavy amounts of damage both at range and in melee, a different spin on the ‘hit and run’ playstyle of the Hunters. Many of the Falconer players focus on placing deadly Harrier effects on the pitch, enemies within a Harrier effect become distracted and injured by swarms of birds of prey, causing them to suffer even more damage. The Falconer’s Guild are an ideal team for any Coach that enjoys a methodical and slightly tricksy playstyle, backed up by a capacity to deal raw damage to the opposition.

Questions and answers

Guild Ball: The Falconer's Guild – Daughter of Falcons supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.