
- BGG rank
- BGG #6,611
- BGG rating
- 7.5
Guild Ball: Kick Off!
- 2 players
- 60 min
- Complexity 3.3/5
- 2016

Rules assistance for Guild Ball: The Farmer's Guild – Old Father's Harvest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guild Ball: The Farmer's Guild – Old Father's Harvest is an expansion for Guild Ball released in 2018 for 2 players, 60–120 minutes per game, and ages 12 and up. It was designed by Richard Loxam and Mat Hart and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
“Thresher? A true legend walks amongst us these days, lit gold in the light of the setting sun. Whether they’re with him or against him, all anyone can do is watch on and admire him.” — Theron, Hunter’s Guild A proud man from an age when tradition and respect held sway over greed and pride, Thresher is an experienced veteran who chose loyalty to his teammates over his own fame and glory. The Old Father is the fiercely protective leader of his Guild and his teammates are more akin to family than players on a team. Each of them loyal to their core, Thresher’s team will cut down anyone who seeks to harm them like wheat ready for harvest. Coaches will love how many tricks and unexpected attacks they have with this team, to really keep their foes guessing! Grow together, win together. This set includes: a ball, 6 player cards, bases, 3D terrain piece, goalpost and 6 players: Thresher, Buckwheat, Millstone, Tater, Fallow, Ploughman. --Description from the publisher
Guild Ball: The Farmer's Guild – Old Father's Harvest supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Farmer's Guild – Old Father's Harvest is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Farmer's Guild – Old Father's Harvest for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Farmer's Guild – Old Father's Harvest belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guild Ball: The Farmer's Guild – Old Father's Harvest are: Richard Loxam and Mat Hart. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guild Ball: The Farmer's Guild – Old Father's Harvest as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.