
- BGG rank
- BGG #2,715
- BGG rating
- 7.8
Time of Legends: Joan of Arc
- 2–4 players
- 45–90 min
- Complexity 3.5/5
- 2019

Rules assistance for Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Description from the publisher: “Fear the Spirit Weaver more than anyone – for how can you fail to be intimidated by one who can direct the spirits of the dead to do her bidding?” — Honour, Mason’s Guild Aloof and cold, Scalpel is a practitioner of the forbidden black magic of Spirit Weaving. She carefully watches the opposition before deadly knives slash through the air to bleed her opponent, the bloodletting allowing her to take control of their very soul with her foul sorcery. Unorthodox and unpredictable; these Morticians are capable of scoring goals and victory points from plenty of unexpected angles. The opposition will struggle to stop a team that can reanimate their fallen teammates during their turn before forcing their opponents to change their game plan on the fly. Coaches who enjoy manipulating the opposition will find this side a natural fit. Empowered by dark magics, this set includes: a ball, 6 player cards, bases, and 6 players: Scalpel, Vileswarm, Veteran Graves, Casket, Bonesaw, Brainpan & Memory.
Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.