Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver
BGG rating
7.3

Expansion for Guild Ball

Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver

2017

Rules assistance for Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • 12+

Rules assistant for Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

Description from the publisher: “Fear the Spirit Weaver more than anyone – for how can you fail to be intimidated by one who can direct the spirits of the dead to do her bidding?” — Honour, Mason’s Guild Aloof and cold, Scalpel is a practitioner of the forbidden black magic of Spirit Weaving. She carefully watches the opposition before deadly knives slash through the air to bleed her opponent, the bloodletting allowing her to take control of their very soul with her foul sorcery. Unorthodox and unpredictable; these Morticians are capable of scoring goals and victory points from plenty of unexpected angles. The opposition will struggle to stop a team that can reanimate their fallen teammates during their turn before forcing their opponents to change their game plan on the fly. Coaches who enjoy manipulating the opposition will find this side a natural fit. Empowered by dark magics, this set includes: a ball, 6 player cards, bases, and 6 players: Scalpel, Vileswarm, Veteran Graves, Casket, Bonesaw, Brainpan & Memory.

Questions and answers

Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.