
- BGG rank
- BGG #2,715
- BGG rating
- 7.8
Time of Legends: Joan of Arc
- 2–4 players
- 45–90 min
- Complexity 3.5/5
- 2019

Rules assistance for Guild Ball: The Mortician's Guild – The Master of Puppets
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guild Ball: The Mortician's Guild – The Master of Puppets is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Description from the publisher: “When you play them, you have to surrender control. You can’t simply do what you want. You’ve got to force them to let you do it. Sounds easy? It’s not.” - Greyscales, Fishermen’s Guild Obulus' veins course with dark power. Feared as much he is hated, he's as foul as a living cadaver. Enslaving minds to obey his undying will, opponents are but meek instruments for victory. No one can escape his cruel grasp. Obulus' team of Morticians leave their opponents mourning in a wake of disruptive manipulation. Menacing and unforgiving, the Morticians actively dismantle their opponent’s strategies. Coaches who want to outsmart and exploit their opponents will live for the Mortician’s Guild. Laborers of death, this set includes a ball, 6 player cards, bases, and 6 players: Obulus, Dirge, Silence, Cosset, Ghast, Graves.
Guild Ball: The Mortician's Guild – The Master of Puppets supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Mortician's Guild – The Master of Puppets is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Mortician's Guild – The Master of Puppets for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Mortician's Guild – The Master of Puppets belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: The Mortician's Guild – The Master of Puppets as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.