Guild Ball: The Ratcatcher's Guild – Paying The Piper
BGG rating
7.7

Expansion for Guild Ball

Guild Ball: The Ratcatcher's Guild – Paying The Piper

2018

Rules assistance for Guild Ball: The Ratcatcher's Guild – Paying The Piper

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • 12+

Rules assistant for Guild Ball: The Ratcatcher's Guild – Paying The Piper

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: The Ratcatcher's Guild – Paying The Piper is an expansion for Guild Ball released in 2018 for 2 players, 60–120 minutes per game, and ages 12 and up. It was designed by Richard Loxam and Mat Hart and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

Vermin, that’s all they are, more akin to their quarry than to men like you or me. Led by fear and guile, the Ratcatcher’s are vicious thugs trying to force others to dance to their tune. — Mallet, Mason’s Guild From the depths of the miserable forgotten undercities, the Ratcatcher’s swarm to the pitch eager to bring rot and ruin to any who get in their way. The despot captain Piper is the worst of the lot; unleashing haunting melodies that permeate through the pitch - compelling not only his own team into the fray, but luring the enemy to dance to his jig. Offering an exciting new method of board control, coaches of the Ratcatcher’s will spread disease and poison throughout the opposition. Sapping their strength and will to resist, the influence of the Piper spreads across the pitch like a plague until eventually everyone’s dancing to the master’s tune. The Ratcatcher’s are a formidable threat on any pitch they scurry onto, perfect for the coach who enjoys toying with their opponents before springing the final trap. Neglected and shunned no longer, the time has come to pay the Piper - this set includes a ball, 6 player cards, bases, 3D terrain piece, goalpost and 6 players: Piper, Squeak, Miasma, Pelage, Skulk, Scourge. -- Description from publisher

Questions and answers

Guild Ball: The Ratcatcher's Guild – Paying The Piper supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.