Guild Ball: The Shepherd's Guild – By Hook or By Crook
BGG rating
9.0

Expansion for Guild Ball

Guild Ball: The Shepherd's Guild – By Hook or By Crook

2020

Rules assistance for Guild Ball: The Shepherd's Guild – By Hook or By Crook

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Guild Ball: The Shepherd's Guild – By Hook or By Crook

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: The Shepherd's Guild – By Hook or By Crook is an expansion for Guild Ball released in 2020 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Richard Loxam and Mat Hart and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

“Folks will flock to the stands to see these guys play …” - Lucky, Free Agent Guiding her team through the dangers of the Guild Ball pitch, Herder isn’t sheepish about ramming in a crowd-pleasing goal. Her Shepherds work together to win, bolstered by a farmyard of animals and a football legend for a teammate. Woe betide any foe who injures one of their players, for the culprit may find out this team are really wolves in sheep’s clothing. This set includes seven players: Herder, Babe, Hook and Crook, Lamb, Ram, and Shearer. Also included is a 3D terrain piece, a goalpost, and a ball. All miniatures are cast in coloured resin. —description from the publisher

Questions and answers

Guild Ball: The Shepherd's Guild – By Hook or By Crook supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.