Guilds of London: The Secret Guild of Guildsmen
BGG rating
7.7

Expansion for Guilds of London

Guilds of London: The Secret Guild of Guildsmen

2017Powered by BGG

Rules assistance for Guilds of London: The Secret Guild of Guildsmen

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 1–4 players
  • 45 min
  • 10+

Rules assistant for Guilds of London: The Secret Guild of Guildsmen

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guilds of London: The Secret Guild of Guildsmen is an expansion for Guilds of London released in 2017 for 1–4 players and ages 10 and up. It was designed by Tony Boydell and its main mechanics are Hand Management and Area Majority / Influence.

Similar games

About the game

Promo card included in The Cousins' War. Acts as another guild. "At the start of the game, put this card into play next to the guild tiles. Liverymen can be moved onto this card like a regular guild. When it resolves, the winner of this guild gets to take 1 of their liverymen that was on this card and place it [as a master] on an existing guild tile controlled by any player; then flip this card over (do not place a liveryman on it once flipped - i.e. it is not itself controlled by a master)."

Editions

  • Guilds of London: The Secret Guild of GuildsmenenSurprised Stare Games Ltd2017

Designers

Publishers

  • Surprised Stare Games Ltd

Questions and answers

Guilds of London: The Secret Guild of Guildsmen supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.