
- BGG rank
- BGG #641
- BGG rating
- 8.2
La Granja: Deluxe Master Set
- 1–4 players
- 90–120 min
- Complexity 3.5/5
- 2023

Rules assistance for Guilds of London: The Secret Guild of Guildsmen
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guilds of London: The Secret Guild of Guildsmen is an expansion for Guilds of London released in 2017 for 1–4 players and ages 10 and up. It was designed by Tony Boydell and its main mechanics are Hand Management and Area Majority / Influence.
Promo card included in The Cousins' War. Acts as another guild. "At the start of the game, put this card into play next to the guild tiles. Liverymen can be moved onto this card like a regular guild. When it resolves, the winner of this guild gets to take 1 of their liverymen that was on this card and place it [as a master] on an existing guild tile controlled by any player; then flip this card over (do not place a liveryman on it once flipped - i.e. it is not itself controlled by a master)."
Guilds of London: The Secret Guild of Guildsmen supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Guilds of London: The Secret Guild of Guildsmen for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guilds of London: The Secret Guild of Guildsmen belongs to these categories: Medieval and Expansion for Base-game. Its main mechanics are Hand Management and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guilds of London: The Secret Guild of Guildsmen are: Tony Boydell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guilds of London: The Secret Guild of Guildsmen as an expansion for Guilds of London. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guilds of London to use it. Check that your edition of Guilds of London is compatible, as some expansions were revised between editions.