
- BGG rank
- BGG #1,398
- BGG rating
- 7.2
Food Chain Island
- 1 player
- 15 min
- Complexity 1.3/5
- 2020

2024
Rules assistance for Habits
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
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Answers come from the official rulebook, with the page to check.
Habits is a board game released in 2024 for 1 player, 5–15 minutes per game, and ages 10 and up. It was designed by Chris de Villiers and its main mechanics are Variable Set-up and Solo / Solitaire Game.
Habits is a captivating 9-card solitaire game that challenges you to cultivate discipline and meaning in your life. Designed for the 2024 9-Card PnP Design Contest: 1st Best Thematic Game 2nd Best Solitaire Game 2nd Best Overall Game 2nd Best New Designer Each card features a good habit on one side and a bad habit on the other, creating dynamic interactions and strategic decisions. Your goal is to turn all your cards to their good habit side—leaving the bad habit powerless. Carefully trigger positive habits to transform adjacent negative ones, rearrange your cards for maximum future benefits, or protect crucial habits from turning to the dark side. Exert your time and effort wisely, as bad habits left unchecked can quickly unravel your progress. Strategize effectively to achieve a harmonious balance of good habits and win the game. Contained in Casual Game Insider Magazine CGI#52(2025).
Habits supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Habits is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Habits for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Habits has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Habits belongs to these categories: Print & Play. Its main mechanics are Variable Set-up and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Habits are: Chris de Villiers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Habits as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.