
- BGG rating
- 7.7
HacKClaD: CROSS FATE
- 1–4 players
- 90–120 min
- Complexity 3.0/5
- 2022

2021
Rules assistance for HacKClaD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
HacKClaD is a board game released in 2021 for 1–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by kaku and its main mechanics are Variable Player Powers, End Game Bonuses, and Square Grid.
Monsters given the name of Clad have brought devastation upon humanity. However, they also hold a valuable resource known as magic stones. The only ones able to face them are witches given the power of future sight, who compete for the most fame. Players take control of these witches trying to complete missions and gain the most magic stones from the Clad. Each player uses a personal deck of cards which they can upgrade each time they cycle through. Each turn, draw from your deck to a hand of three cards. Play cards to maneuver your witch around the board, attack, and use other effects. The three attacks the Clad will unleash each round are always visible beforehand. Players draft for turn order, playing between each of the boss turns, so planning around where the boss will move and attack when your turn comes around becomes key. Each point of damage dealt to the Clad gets you a magic stone. After nine rounds, whoever has the most victory points from magic stones and cards in their deck wins the game.
HacKClaD supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for HacKClaD is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists HacKClaD for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
HacKClaD has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
HacKClaD belongs to these categories: Card Game, Fantasy, and Science Fiction. Its main mechanics are Variable Player Powers, End Game Bonuses, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of HacKClaD are: kaku. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists HacKClaD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.