
- BGG rank
- BGG #2,927
- BGG rating
- 7.0
The Lord of the Rings Trading Card Game
- 2–6 players
- 45 min
- Complexity 3.0/5
- 2001

2003
Rules assistance for .hack//ENEMY
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
.hack//ENEMY is a board game released in 2003 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Chuck Kallenbach and Mike Reynolds.
Confront the world of .hack. It will test you, captivate you, and engulf you... but don't let it destroy you. The first set in this revolutionary new Trading Card Game is here. Fast, exciting, tactical, beautiful. .hack is all this and more. Conceived as a massive multimedia project, the .hack phenomenon includes an anime series, best-selling PlayStation®2 computer entertainment system video game, manga series, and this new trading card game. In recreating the .hack universe for the tabletop gaming community, Decipher introduces an exciting and fast-paced game system, combined with an innovative organized play environment that immerses players in a massive online roleplaying game called The World. Players will try to beat their opponents from the unique perspective of the monsters, attacking their opponent’s characters; only in .hack//ENEMY will players experience the world of .hack from this point of view. Just as in an online roleplaying game, players will collect experience points to “level up” their abilities and gameplay through the game’s unique tournament system.
.hack//ENEMY supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for .hack//ENEMY is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists .hack//ENEMY for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
.hack//ENEMY has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
.hack//ENEMY belongs to these categories: Card Game, Fantasy, and Movies / TV / Radio theme. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed .hack//ENEMY and want something comparable for your next game night.
The credited designers of .hack//ENEMY are: Chuck Kallenbach and Mike Reynolds. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists .hack//ENEMY as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.