
- BGG rank
- BGG #17,888
- BGG rating
- 6.2
Halo ActionClix
2007
Rules assistance for Halo ActionClix
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–8 players
- 60 min
- 10+
- Complexity 1.9/5
For 2 players

Rules assistant for Halo ActionClix
What would you like to know?
Answers come from the official rulebook, with the page to check.
Halo ActionClix is a board game released in 2007 for 2–8 players, 60 minutes per game, and ages 10 and up. It was designed by Michael Mulvihill and Mike Elliott and its main mechanics are Dice Rolling.
About the game
WizKids Inc., creator of runaway hit games like HeroClix® and Pirates of the Spanish Main™, announced today its agreement with Bungie Studios and Microsoft to develop a new collectible miniatures game (CMG) called Halo® ActionClix™. The Halo ActionClix CMG brings the incredible content of the Halo universe to the tabletop via the award-winning Clix miniatures game engine. Players familiar with HeroClix and HorrorClix™ will be able to jump right into the action and enjoy brand-new game mechanics, including weapon swaps, figure re-spawning and vehicle-based combat. The first Halo ActionClix set will feature more than 80 unique miniature figures from the Halo universe, including preview content from Halo 3. A number of vehicle packs are also being produced, including a big surprise planned for San Diego Comic-Con this July. Figures will be sold in randomized Booster Packs. The vehicles and a Starter Game will be sold in a diorama display format. Taken from the Wizkids press release. Release date was September 19th, 2007 Home Page: http://www.wizkidsgames.com/halo/
Mechanics
Designers
Publishers
- WizKids (I)
Questions and answers
Halo ActionClix supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Halo ActionClix is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Halo ActionClix for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Halo ActionClix has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Halo ActionClix belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Halo ActionClix are: Michael Mulvihill and Mike Elliott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Halo ActionClix as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.