
- BGG rank
- BGG #1,121
- BGG rating
- 7.5
Star Trek: Fleet Captains
- 2–4 players
- 90–120 min
- Complexity 3.1/5
- 2011

2007
Rules assistance for Star Wars PocketModel TCG
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Wars PocketModel TCG is a board game released in 2007 for 2–8 players, 20 minutes per game, and ages 8 and up. It was designed by Mike Elliott and Ethan Pasternack and its main mechanics are Hand Management, Dice Rolling, and Action Points.
From the press release: "The Star Wars PocketModel TCG combines the best features of classic TCGs with those of "constructible strategy games" (CSGs), a category that WizKids pioneered. This TCG innovation allows players to use characters and action scenes from the movies on their cards to help control their fleets of PocketModel ships as they attempt to destroy each other’s objectives. This exciting, easy-to-learn game derives its content from all six Star Wars movies, making it possible for fans of all generations to enjoy battling for control of the galaxy!" The pieces of the model are punched out from pre-painted plastic cards, and snapped together with interlocking tabs. Stats for each model are summarized on the base. Each pack came with a set of cards that were used to enhance the models. Each pack also came with a play mat that summarized the rules and provided the play area. To play the full game, each player needed a thirty card deck, and thirty build stars worth of models. Each model has one, two or three (or more) small stars on the rear of the base. This is the cost of the model. The more rare the model, or how large it is, the more build stars it costs. Related to: Pirates of the Caribbean PocketModel Game
Star Wars PocketModel TCG supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Wars PocketModel TCG is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars PocketModel TCG for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars PocketModel TCG has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Wars PocketModel TCG belongs to these categories: Card Game, Movies / TV / Radio theme, and Dice. Its main mechanics are Hand Management, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Wars PocketModel TCG are: Mike Elliott and Ethan Pasternack. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Wars PocketModel TCG as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.