Halo: Fleet Battles – UNSC Core Battle Group Upgrade
BGG rating
7.5

Expansion for Halo: Fleet Battles – The Fall of Reach

Halo: Fleet Battles – UNSC Core Battle Group Upgrade

2015

Rules assistance for Halo: Fleet Battles – UNSC Core Battle Group Upgrade

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45–90 min
  • 14+

Rules assistant for Halo: Fleet Battles – UNSC Core Battle Group Upgrade

What would you like to know?

Answers come from the official rulebook, with the page to check.

Halo: Fleet Battles – UNSC Core Battle Group Upgrade is an expansion for Halo: Fleet Battles – The Fall of Reach released in 2015 for 2 players, 45–90 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

The contents of this boxed set can be used by UNSC players to either upgrade their Halo: Fleet Battles force with additional medium and small firepower or act as the foundation for a new force. At the heart of the upgrade box are four Marathon-class Heavy Cruisers and 24 Paris-class Frigates, a fantastic core addition to any UNSC fleet. Marathon Heavy Cruisers are the bulk heavy hitters for the UNSC, able to be deployed in either a standalone or supported role, and are commonly fielded in Battle Groups consisting of Paris-class Frigates in either Arrowhead or Trident Formation. Also in the box are Formation Bases and Ship Overlay Sheets for all models included.

Questions and answers

Halo: Fleet Battles – UNSC Core Battle Group Upgrade supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.