
- BGG rank
- BGG #11,764
- BGG rating
- 8.6
StarCraft: Tabletop Miniatures Game
- 2 players
- 120 min
- Complexity 2.5/5
- 2026

Expansion for Halo: Fleet Battles – The Fall of Reach
2015
Rules assistance for Halo: Fleet Battles – UNSC Core Battle Group Upgrade
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Halo: Fleet Battles – UNSC Core Battle Group Upgrade is an expansion for Halo: Fleet Battles – The Fall of Reach released in 2015 for 2 players, 45–90 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers and Dice Rolling.
The contents of this boxed set can be used by UNSC players to either upgrade their Halo: Fleet Battles force with additional medium and small firepower or act as the foundation for a new force. At the heart of the upgrade box are four Marathon-class Heavy Cruisers and 24 Paris-class Frigates, a fantastic core addition to any UNSC fleet. Marathon Heavy Cruisers are the bulk heavy hitters for the UNSC, able to be deployed in either a standalone or supported role, and are commonly fielded in Battle Groups consisting of Paris-class Frigates in either Arrowhead or Trident Formation. Also in the box are Formation Bases and Ship Overlay Sheets for all models included.
Halo: Fleet Battles – UNSC Core Battle Group Upgrade supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Halo: Fleet Battles – UNSC Core Battle Group Upgrade is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Halo: Fleet Battles – UNSC Core Battle Group Upgrade for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Halo: Fleet Battles – UNSC Core Battle Group Upgrade belongs to these categories: Wargame, Video Game Theme, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Halo: Fleet Battles – UNSC Core Battle Group Upgrade as an expansion for Halo: Fleet Battles – The Fall of Reach. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Halo: Fleet Battles – The Fall of Reach to use it. Check that your edition of Halo: Fleet Battles – The Fall of Reach is compatible, as some expansions were revised between editions.