Hannibal & Hamilcar: Sun of Macedon
BGG rating
7.6

Expansion for Hannibal & Hamilcar

Hannibal & Hamilcar: Sun of Macedon

2018

Rules assistance for Hannibal & Hamilcar: Sun of Macedon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–240 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Hannibal & Hamilcar: Sun of Macedon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hannibal & Hamilcar: Sun of Macedon is an expansion for Hannibal & Hamilcar released in 2018 for 2 players, 60–240 minutes per game, and ages 14 and up. It was designed by Mark Simonitch and Jaro Andruszkiewicz and its main mechanics are Dice Rolling, Point to Point Movement, and Area Majority / Influence.

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About the game

Philip V of Macedon* - new Carthage leader miniature & leader’s card, for HANNIBAL, plus new strategy cards: Desert March, Hidden Cove - all expanding the HANNIBAL & HAMILCAR Rome vs Carthage game (*based on the Roberto Ullfig’s Philip V scenario). Macedonia joined the Second Punic War as an ally of Carthage. Philip V of Macedon built a fleet of 200 lemboi ships, and was ready to sail to Italy, following in the footsteps of Pyrrhus. This didn’t happen, as Rome reacted quickly with a sea blockade and inciting war in Greece, binding Philip’s hands. But this provided an opportunity for serious reinforcements for Hannibal in Italy. We had to have this as a variant! Sun of Macedon brings you a new general for the Carthaginian player and two new strategy cards, which focus on stealth movement. Desert March: Move an army of up to 5CU between Zuccabar or Icosium and Gades. Roll for Attrition prior to arrival. Hannibal’s father Hamilcar has reached Gades overland from Carthage. Such a successful journey across hostile territory might have actually been an inspiration for Hannibal for his march over the Alps. The card allows a small army to follow Hamilcar’s footsteps. Hidden Cove: Move an army of up to 5CU to or from Genua as if it was a port. This move is successful unless countered by a card. As we know, not every existing harbour is shown as a port in the game. And there is a good reason for that: some of them were not capable of receiving large armies. Some of them were not shown as a game design decision. Genua, however, was used twice in very specific circumstances. Mago arrived there with reinforcements and then, after few years of fighting, most probably evacuated through the same port when things become too hot to handle.

Questions and answers

Hannibal & Hamilcar: Sun of Macedon supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.