
- BGG rank
- BGG #2,290
- BGG rating
- 6.6
Tiny Epic Western
- 1–4 players
- 30–45 min
- Complexity 2.9/5
- 2016

Rules assistance for Harbour: High Tide Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Harbour: High Tide Expansion is an expansion for Harbour released in 2019 for 1–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Variable Player Powers, Set Collection, and Worker Placement.
This expansion to the Harbour base game provides new buildings with new special icons, as well as boats - a new card type that helps make purchasing more consistent. The new building icons include one that allows a bonus action immediately upon purchase, and second-story buildings - which can be built by themselves, or built cheaper as the "second story" to one of your existing buildings, but which then don't count towards the game-end trigger. The boats can be bought from the center by sending your worker there and spending goods. Later, when buying a building, you may return a boat to the center to help pay for the building.
Harbour: High Tide Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Harbour: High Tide Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Harbour: High Tide Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Harbour: High Tide Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Harbour: High Tide Expansion belongs to these categories: Fantasy, Humor, and Economic. Its main mechanics are Variable Player Powers, Set Collection, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Harbour: High Tide Expansion are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Harbour: High Tide Expansion as an expansion for Harbour. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Harbour to use it. Check that your edition of Harbour is compatible, as some expansions were revised between editions.