Harbour: High Tide Expansion
BGG rating
7.2

Expansion for Harbour

Harbour: High Tide Expansion

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Rules assistance for Harbour: High Tide Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–60 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Harbour: High Tide Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Harbour: High Tide Expansion is an expansion for Harbour released in 2019 for 1–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Variable Player Powers, Set Collection, and Worker Placement.

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About the game

This expansion to the Harbour base game provides new buildings with new special icons, as well as boats - a new card type that helps make purchasing more consistent. The new building icons include one that allows a bonus action immediately upon purchase, and second-story buildings - which can be built by themselves, or built cheaper as the "second story" to one of your existing buildings, but which then don't count towards the game-end trigger. The boats can be bought from the center by sending your worker there and spending goods. Later, when buying a building, you may return a boat to the center to help pay for the building.

Editions

  • Harbour: High Tide ExpansionenTasty Minstrel Games2019

Questions and answers

Harbour: High Tide Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.