
- BGG rating
- 7.5
ハーベスト:収穫祭 (Harvest: Festival)
- 2–6 players
- 20 min
- 2023

1992
Rules assistance for Harvest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Harvest is a board game released in 1992 for 1–6 players, 20 minutes per game, and ages 8 and up. It was designed by Yukihito Morikawa (森川幸人) and its main mechanics are Take That, Tile Placement, and Square Grid.
In "Harvest", the goal is to harvest a lot of vegetables, but harvesting cannot be done by one person. Keep the big vegetables for yourself and the damaged vegetables for the other person. Begin with connecting field tile each other. It will be harvested when 3 or more vegetables are lined up. All completed vegetables in your field must be harvested even if it is rotten! 『ハーベスト』では、野菜をたくさん収穫することを目指しますが、収穫は一人ではできません。 大きな野菜は自分のものに、傷んだ野菜は相手のものにしてしまいましょう。 畑が並んだ状態でゲームが始まります。野菜が3個以上並ぶと収穫になります。 収穫では、自分の畑の野菜を獲得することになります。それが腐っていてもです。
Harvest supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Harvest is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Harvest for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Harvest has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Harvest belongs to these categories: Card Game and Farming. Its main mechanics are Take That, Tile Placement, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Harvest are: Yukihito Morikawa (森川幸人). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Harvest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.