Hatu Matu: Chief of Easter Island
BGG rank
BGG #23,952
BGG rating
6.2

Hatu Matu: Chief of Easter Island

2006

Rules assistance for Hatu Matu: Chief of Easter Island

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–4 players
  • 60 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Hatu Matu: Chief of Easter Island

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Answers come from the official rulebook, with the page to check.

Hatu Matu: Chief of Easter Island is a board game released in 2006 for 3–4 players, 60 minutes per game, and ages 12 and up. It was designed by Doug Eckhart and Aaron Lauster and its main mechanics are Auction / Bidding and Dice Rolling.

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About the game

Players are vying for recognition and to be named Hatu Matu: Chief of Easter Island. Players must recruit islanders to act as Fisherman, Laborers, Farmers, Craftsman, or Foresters. They use the resources produced or harvested from the island to gain status by erecting statues on Easter Island. Alas, just as with the real Easter Island, players slowly deforest the island and bring about the collapse of their society. In the final analysis, though, what matters is who has the most statues left behind... Each game includes player boards representing one of four tribes, tokens for population and roles, as well as goods, and dice. Also included is an event deck for use in resolving (auctioning, deal-making, and negotiation) resource or disaster allocation.

Publishers

  • StrataMax Games

Questions and answers

Hatu Matu: Chief of Easter Island supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.