
- BGG rating
- 7.2
Heavy Gear Tactical Pack One: Battle of Two Towers
- 2 players
- 180 min
- 1998

1998
Rules assistance for Heavy Gear Tactical
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Heavy Gear Tactical is a board game released in 1998 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Marc A. Vezina, Jean Carrières, and Philippe Boulle and its main mechanics are Hexagon Grid and Action Points.
From the back of the box: The Story: The date is TN 1936, beginning of Summer season. A few hundred kilometers northeast of the Badlands city-state of Elayu, Rahnguard Oasis stands in the middle of an important caravan route and is coveted by both the Northern Guard and the southern MILICIA as a potential supply point. With the increasing North-South tensions following the death of Northern religious leader Thor Hutchison and the trouble in the Humanist Alliance, polar forces slowly creep into the Badlands and secure their supply lines in preparation for an Interpolar War everyone knows is coming. It is but a matter of time before a skirmish becomes a casus belli for an all-out planetary conflict. The Game: This box includes the complete Silhouette tactical rules, allowing even a beginner to learn in a matter of minutes the basic principles behind tactical wargaming. A complete campaign book guides the Players through the elementary steps to create exciting combat scenarios and even a complete campaign. Eleven sample scenarios are also included, which can be played individually or as a part of a larger military campaign, the Battle for Rahnguard Oasis. Two Players Guides – one for the Northern Desert Sharks regiment and one for the Southern Azure Devils regiment – allow beginners to pick some pre-generated Gear squadrons or cadres, and start playing immediately. The Tactical Combat Box: This box contains absolutely everything you need to play the game: - 36 Gear color counters - 10 Armored Personal Carrier color counters - 10 infantry color counters - 30 transparent plastic bases - Four dice - 4 full-color hex maps - A complete rulebook - A detailed campaign book - Two Player Guides - Exclusive preview Gear miniature Features: - Easy to learn and use game system - Realistic strategies and tactics - Mission objective system - Exciting action from the start - Improves tactical reasoning - Ages 12 and up
Heavy Gear Tactical supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Heavy Gear Tactical is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Heavy Gear Tactical for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heavy Gear Tactical has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Heavy Gear Tactical belongs to these categories: Wargame, Adventure, and Miniatures. Its main mechanics are Hexagon Grid and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heavy Gear Tactical are: Marc A. Vezina, Jean Carrières, and Philippe Boulle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heavy Gear Tactical as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.