
- BGG rank
- BGG #546
- BGG rating
- 7.4
Regicide
- 1–4 players
- 10–30 min
- Complexity 2.0/5
- 2020

Rules assistance for Hell of a Deal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hell of a Deal is a board game released in 2026 for 1–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Cameron Reid and its main mechanics are Cooperative Game, Communication Limits, and Betting and Bluffing.
Hell of a Deal is a cooperative poker game against The Devil Himself & all the minions of Hell. Of course, they all cheat! To compete, you’ll have to cheat like Hell... and the more you do, the more doomed you all become. Welcome to The Last Resort & Casino… and winning IS your last resort. To get to the Big Table, you’ll face off against diabolical bosses like Dedly Aloor, Jack Potts, The Brothers Dreadful, & Roul-ette, each of whom twists the game in unique ways. It’s real poker - as far as playing poker in Hell goes, with you all trying individually to beat the house. Every Boss changes how you will approach the hand and has a bare minimum hand to beat, should their dealt cards not pan out. It's a Texas Hold'em style game - and players get not two but three cards dealt to them (one up their sleeve for more options). You may earn powerful Favor cards that let you cheat, like making a four-card Flush, but at the cost of a Curse or suffering Temptation. Your chips will earn you Souls (the coin of the realm) which you'll need at the Big Table against The Devil Himself - or betting one of your five Power chips will gain you immediate abilities, like revealing one of the Boss's cards, or taking a face-up discard into your hand. But lose the hand and your wagered chips flip over to deliver harsh penalties. Suffer too much Temptation and the game ends in a loss. Manage to win against The Devil Himself and you might just earn your way back to the living. It has the feel of high stakes poker, with no cash on the table. And delivers a whole Poker Night in just 90 minutes. The retail edition of the game features 52 custom 11.5g poker chips and six neoprene play mats inside the box. The Community board mats alone fill a 28"x20" space at the center of the table making it feel like a full poker table. Hell of a Deal is made for board gamers who love poker - and even if you are relatively new to poker, its cooperative nature and in-game guides make it approachable enough for anyone to play. Poker is 100% skill and 50% luck. Being a good cheat helps too. Have a Lucky Day! —description from the publisher
Hell of a Deal supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hell of a Deal is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hell of a Deal for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hell of a Deal has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hell of a Deal belongs to these categories: Card Game. Its main mechanics are Cooperative Game, Communication Limits, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hell of a Deal are: Cameron Reid. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hell of a Deal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.