
- BGG rank
- BGG #23,524
- BGG rating
- 6.0
Antematter
- 3–6 players
- 45–120 min
- Complexity 2.5/5
- 2022

2025
Rules assistance for Mankind Madness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Mankind Madness is a board game released in 2025 for 2–8 players, 20–60 minutes per game, and ages 12 and up. Its main mechanics are Hand Management, Take That, and Push Your Luck.
In Mankind Madness, a secret nationality, a trip around the world, and a bunch of prejudice cards you can use to your own advantage or against others help you race to the cities of the world. But beware, your actions can also damage the environment and ultimately lead to Armageddon, thus "Game Over" for everyone. Each player in Mankind Madness starts with a secret identity and a random Ideology - which gives specific player traits. The goal of the game is for players to visit a number of cities and be the first to return to your home city. The gameplay is turn-based and begins with the first player. Turn-structure: 1. Draw-Phase: You always draw an Action and a Prejudice card to your hand. 2. Game-Phase: Now you can move your figure one space (for free), can play as many Prejudices or Action cards as you like and activate the ability of your Ideology. All activities in the game phase are optional, and you can carry them out in any order. After you are done, it’s the next players turn in clockwise order. If you have at least 6 victory points and your figure is standing on the capital of your nationality, you can reveal your secret nationality and win the game. But if the Armageddon card gets flipped before someone wins the game, its “Game Over” for everyone. —description from the publisher
Mankind Madness supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mankind Madness is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mankind Madness for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mankind Madness has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mankind Madness belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Hand Management, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Mankind Madness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.