
- BGG rank
- BGG #4,263
- BGG rating
- 7.0
Demon Worker
- 3–4 players
- 45 min
- Complexity 2.5/5
- 2016

2018
Rules assistance for Hell Village
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hell Village is a board game released in 2018 for 2–5 players, 40–100 minutes per game, and ages 10 and up. It was designed by Shogo Kuroda and its main mechanics are Hand Management, Dice Rolling, and Tile Placement.
The King of Hell has passed away and players in Hell village competes to score highest evil point to become the Demon King. Similar to the previous game "Demon Worker" released by the same author, Hell village added a few more elements and mechanics to the game such as dice rolling, manipulation of dice results, village building and resource income, etc. The cards for worker placement are transformed into a main board with a score board. Also, the artwork is remade with more detailed design. The game is comprised of 7 rounds. In each round, players have to roll 3 dice to decide the player order and then take turns to place their dice one by one to any available function on the main board. The dice result also decides the number of resources that could be taken from the supply. A player can always kick out the other player's dice on the main board if their die is smaller than others and all spaces on that function are occupied. Each round has an event card that requires players to pay certain resources at the end of the round. Some worker placement areas allow for cards to be played for ongoing effects or cards may be played into a city structure (ala tile-placement) for more bonuses. The game also provides variations that make functions on the main board evolve during the middle to late game.
Hell Village supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hell Village is 40–100 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hell Village for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hell Village has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hell Village belongs to these categories: Card Game, Dice, and Horror. Its main mechanics are Hand Management, Dice Rolling, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hell Village are: Shogo Kuroda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hell Village as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.