
- BGG rating
- 7.3
Helvetia Cup: Deluxe Box
- 2 players
- 30–45 min
- 2016

2012
Rules assistance for Helvetia Cup
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Helvetia Cup is a board game released in 2012 for 2 players, 45 minutes per game, and ages 10 and up. It was designed by Frank Crittin and Grégoire Largey and its main mechanics are Simulation.
Helvetia was created not only from diplomatic relations, but also out of war. There is no longer bloodshed amongst the people of Helvetia, though, as they now prefer to express their rivalry another way. They do it by way of a new sport: the Helvetia Cup. HELVETIA Cup is a game of simulation football that blends tactical skill, strategy and luck and is set in a fantasy world, with each player acting as a coach in epic games and titanic championships. HELVETIA Cup has both a family version and a geek version. Short rules description - In Helvetia Cup two fantasy teams compete against each other - You play the coach of a soccer team composed of 9 players. For each game you choose 1 goalkeeper, 4 players and 2 substitutes. - Each player is defined by its abilities, as for example dribble, shoot, tackling, pressure, clearance Each turn you can move all your players. One hexagon movement is free, if you want to move more you need to spend boost. If a player has no more boost then all its abilities are divided by two. - After the movement, if the defender has a player in the same hex as the ball, he could try some actions; For example, to steal the ball or tackle. If the offense still has the ball, he can try to shoot or pass.
Helvetia Cup supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Helvetia Cup is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Helvetia Cup for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Helvetia Cup has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Helvetia Cup belongs to these categories: Fantasy and Sports. Its main mechanics are Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Helvetia Cup are: Frank Crittin and Grégoire Largey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Helvetia Cup as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.