Hercules: The Legendary Journeys Trading Card Game
BGG rank
BGG #27,736
BGG rating
5.4

Hercules: The Legendary Journeys Trading Card Game

1998

Rules assistance for Hercules: The Legendary Journeys Trading Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 10 min
  • 10+
  • Complexity 1.2/5

Rules assistant for Hercules: The Legendary Journeys Trading Card Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hercules: The Legendary Journeys Trading Card Game is a board game released in 1998 for 2–3 players, 10 minutes per game, and ages 10 and up. It was designed by Richard Garfield, Jim Lin, Skaff Elias, Charlie Catino, Mike Davis (II), Joe Grace, and Joel Mick and its main mechanics are Variable Player Powers and Hand Management.

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About the game

Another Arc system game - basically a lite version of Magic the card game. Compatible with C-23 and Xena: the Warrior Princess. Game is very similar but not identical to Magic. Each player begins with a deck of exactly 40 csrds, you win when your opponent has no cards left to draw. On your turn you play resources, which come in red (direct damage), green (combat) and blue (manipulation). You use those resources to summon creatures or cast spells always with the goal of running your opponent out of cards. On your turn you can do the following in order: Untap your creatures/heroes/resources. Draw a card Play a resource Use resources in play by turning them sideways (tapping) to pay for the cost of a card in your hand to put in play Attack with any heroes you have in play Play then passes to the other player and continues until the winner empties his opponents draw deck. Although compatible with C-23 and Xena, all three sets have different backs which makes mixing less useful than you might hope.

Questions and answers

Hercules: The Legendary Journeys Trading Card Game supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.