Duel Masters Trading Card Game
BGG rank
BGG #10,704
BGG rating
6.4

Duel Masters Trading Card Game

2004

Rules assistance for Duel Masters Trading Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 10+
  • Complexity 2.1/5

For 2 players

Rules assistant for Duel Masters Trading Card Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

Duel Masters Trading Card Game is a board game released in 2004 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Mike Elliott, Charlie Catino, Paul Sottosanti, and Tyler Bielman and its main mechanics are Variable Player Powers and Hand Management.

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About the game

In Duel Masters, players build a deck of creatures and spells using cards from starter decks and booster packs. Your creatures are brought into play by paying the mana cost associated with it and are used to attack your opponents creatures or shields. Each player starts the game with 5 shields in play. These shields are merely 5 cards from your deck that are dealt face-down in front of you before the game starts. The shields, along with any "tapped" creatures you have in play, form your defenses. When a creature attacks a player and isn't blocked, that creature breaks one of that player's shields. Each time a player's shield is broken, the player puts the shield into his hand. You win the game if on of your creatures attacks your opponent when he has no shields left (as long as your creature isn't blocked). Duel Masters is played in a very similar fashion to Magic: The Gathering, which is also made by Wizards of the Coast. Much of the terminology used in Duel Masters is the same as in Magic as well, such as "tapped", "summoning sickness", etc. Re-released as: Kaijudo

Questions and answers

Duel Masters Trading Card Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.