Heritage Farms
BGG rank
BGG #21,494
BGG rating
6.3

Heritage Farms

2025

Rules assistance for Heritage Farms

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 15–20 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Heritage Farms

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Answers come from the official rulebook, with the page to check.

Heritage Farms is a board game released in 2025 for 1–2 players, 15–20 minutes per game, and ages 10 and up. It was designed by Galen McCown and its main mechanics are Events and Worker Placement.

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About the game

This is a Mint Tin Game based off of the classic riddle of the farmer who needs to get his Chicken, Fox, and Corn across the river with only space for one in the boat at a time. If you leave the Chicken and Fox alone, the Chicken will get eaten. If you leave the Chicken alone with the Corn, the Corn will get eaten. The twist in this game is that you can stick the other player watching over your resources along with theirs. Players compete to be the first to get 2 sets of Chicken, Fox, Corn across the river! On your turn, you may load 1 Farmer and 1 Good into your boat to move across the river. If this leaves the card without any Farmers (your's or your opponent's), "Nature's Law" takes place: Foxes eat Chickens there, and Chickens eat Corn there. If a player loses 3 of their goods, they lose immediately. When delivering your Farmer to the Market, you reveal the Market Bonus there. You collect it when your Farmer leaves that card. Market Bonuses provide powerful one-time abilities like moving your opponent's boat, allow you to place 2 Farmers on a card, move a good up or down a card, or move a Farmer up or down a card. The first player to get 2 sets of Chicken, Fox, and Corn to their Markets wins. Advanced Mode adds Zombie Chickens and Poisoned Corn! These new good types "infect" other goods as they move and change the rules of "Nature's Law". Zombie Chickens eat Foxes when left alone, and Poisoned Corn kills Chickens. The Solo Mode of the game places you in the challenging position of helping your incompetent cousin, Elmer, while still trying to get your goods across the river. In this mode, you lose if either you OR Elmer lose 3 goods, or if Elmer gets his goods across first. —description from the designer

Designers

Publishers

  • Galen's Games

Questions and answers

Heritage Farms supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.