
- BGG rank
- BGG #5,661
- BGG rating
- 7.1
Star Realms: Rise of Empire
- 2 players
- 20 min
- Complexity 2.2/5
- 2024

Rules assistance for Hero Realms Dungeons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hero Realms Dungeons is a board game for 1–6 players, 20–30 minutes per game, and ages 12 and up. It was designed by Robert Dougherty and Darwin Kastle and its main mechanics are Hand Management, Take That, and Solo / Solitaire Game.
In Hero Realms Dungeons, players each choose a character and will need that character's Character Pack and Adventure deck. Dungeons comes with the Alchemist and Barbarian Character Packs and Adventure Decks, so you can play a 1 or 2 player campaign right out of the box. The included 12-encounter campaign transforms Hero Realms Dungeons from a PVP game into a solo or cooperative game that combines a deckbuilding with roleplaying game-style adventures! Each encounter comes inside an envelope. When you are ready to play, just open up the envelope and follow the instructions. They will continue the story, tell you how to set up the game, and give you any special rules for the encounter. The all-new 80 card market deck can be played on its own or combined with the Hero Realms base set or any other Hero Realms expansion. This deck features 20 cards of each Hero Realms factions. —description from the publisher
Hero Realms Dungeons supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hero Realms Dungeons is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hero Realms Dungeons for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hero Realms Dungeons belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Take That, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hero Realms Dungeons are: Robert Dougherty and Darwin Kastle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hero Realms Dungeons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.