
- BGG rank
- BGG #1,567
- BGG rating
- 6.8
Dungeon Fighter
- 1–6 players
- 45–60 min
- Complexity 1.8/5
- 2011

Rules assistance for HE.R.O: The Pandemic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
HE.R.O: The Pandemic is an expansion for HE.R.O released in 2023 for 2–4 players, 45–75 minutes per game, and ages 14 and up. It was designed by Robert Schappacher and its main mechanics are Dice Rolling and Turn Order: Progressive.
The Pandemic Expansion brings the exciting pandemic mode to your table and is - of course compatible with all other modes in HE.R.O! There's 4 new diagnoses and a total of 10 new patients. You'll also find pandemic dice and pandemic markers, which are needed for the Pandemic Mode. Any new patient shows up? Roll the dice! if it's a green side, everything continues as usual. But if you roll a red side, the patient is infected! At the end of the round, every infected patient that didn't get treated will spread the infection to adjacent patients! So you can plan ahead and isolate them accordingly. With that not being challenging enough, if you treat a patient, the treatment station (or ICU, or OR,....) will stay dirty! Any new patient brought in there will automatically be infected. If you have no more "clean" areas, you automatically lose. —description from the publisher
HE.R.O: The Pandemic supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for HE.R.O: The Pandemic is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists HE.R.O: The Pandemic for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
HE.R.O: The Pandemic belongs to these categories: Humor, Dice, and Medical. Its main mechanics are Dice Rolling and Turn Order: Progressive. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of HE.R.O: The Pandemic are: Robert Schappacher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists HE.R.O: The Pandemic as an expansion for HE.R.O. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need HE.R.O to use it. Check that your edition of HE.R.O is compatible, as some expansions were revised between editions.