
- BGG rank
- BGG #2,610
- BGG rating
- 7.2
DungeonQuest: Revised Edition
- 1–4 players
- 60 min
- Complexity 2.0/5
- 2014

Rules assistance for Heroes for Dungeonquest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Heroes for Dungeonquest is an expansion for DungeonQuest released in 1987 for 1–4 players, 90 minutes per game, and ages 10 and up. It was designed by Jakob Bonds and Dan Glimne and its main mechanics are Variable Player Powers, Tile Placement, and Role Playing.
Heroes for Dungeonquest is the first expansion set for the best-selling game of exploration, adventure and gruesome endings. Inside you will find 12 new foolhardy adventurers, ready to see if they can reap profit from a visit into the castle. Set contains: 12 metal miniatures, bases and character sheets 6 new combat cards 6 spell cards 8 new magic ring cards 2 special equipment cards 3 plastic tokens 10-sided die Originally published as part of Drakborgen II by Brio AB along with some additional elements that were adapted into Dungeonquest: Catacombs. Expands: Dungeonquest
Heroes for Dungeonquest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Heroes for Dungeonquest is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Heroes for Dungeonquest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heroes for Dungeonquest has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Heroes for Dungeonquest belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Tile Placement, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heroes for Dungeonquest are: Jakob Bonds and Dan Glimne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heroes for Dungeonquest as an expansion for DungeonQuest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DungeonQuest to use it. Check that your edition of DungeonQuest is compatible, as some expansions were revised between editions.