
- BGG rank
- BGG #2,035
- BGG rating
- 6.5
Tiny Epic Kingdoms
- 2–5 players
- 30–45 min
- Complexity 2.1/5
- 2014

Rules assistance for Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1 is an expansion for Heroes of Land, Air & Sea released in 2018 for 1–4 players, 120–180 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Variable Player Powers, Take That, and Area Majority / Influence.
An expansion consisting of mercenary miniatures and their cards. The expansion was initially released as a KickStarter exclusive to backers of the 2017 campaign, but Gamelyn Games has stated that they may also be available for direct sale from their website or at conventions. The expansion contains: 4 Miniatures (Gamelyn the Warlord, Jowls the Minotaur, Gnocke the Hill Giant, and Betula the Treant) 4 Mercenary cards 1 Rule card
Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1 is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1 has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1 belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers, Take That, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1 are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heroes of Land, Air & Sea: Mercenaries Expansion Pack #1 as an expansion for Heroes of Land, Air & Sea. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Heroes of Land, Air & Sea to use it. Check that your edition of Heroes of Land, Air & Sea is compatible, as some expansions were revised between editions.