
- BGG rank
- BGG #2,035
- BGG rating
- 6.5
Tiny Epic Kingdoms
- 2–5 players
- 30–45 min
- Complexity 2.1/5
- 2014

Rules assistance for Heroes of Land, Air & Sea: Order and Chaos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Heroes of Land, Air & Sea: Order and Chaos is an expansion for Heroes of Land, Air & Sea released in 2018 for 1–6 players, 120–180 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Variable Player Powers, Take That, and Area Majority / Influence.
Expands Heroes of Land, Air & Sea to support 5 and 6 players. Features a game board extension, components for the 5th and 6th player and 4 additional factions: the Undead, the Lionkin, the Lizardfolk and the Goblins.
Heroes of Land, Air & Sea: Order and Chaos supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Heroes of Land, Air & Sea: Order and Chaos is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Heroes of Land, Air & Sea: Order and Chaos for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heroes of Land, Air & Sea: Order and Chaos has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Heroes of Land, Air & Sea: Order and Chaos belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers, Take That, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heroes of Land, Air & Sea: Order and Chaos are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heroes of Land, Air & Sea: Order and Chaos as an expansion for Heroes of Land, Air & Sea. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Heroes of Land, Air & Sea to use it. Check that your edition of Heroes of Land, Air & Sea is compatible, as some expansions were revised between editions.