Heroes Wanted: Champions and Masterminds II
BGG rating
6.7

Expansion for Heroes Wanted

Heroes Wanted: Champions and Masterminds II

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Rules assistance for Heroes Wanted: Champions and Masterminds II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 14+
  • Complexity 3.0/5

Rules assistant for Heroes Wanted: Champions and Masterminds II

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Answers come from the official rulebook, with the page to check.

Heroes Wanted: Champions and Masterminds II is an expansion for Heroes Wanted released in 2015 for 1–5 players and ages 14 and up. It was designed by Travis R. Chance and Nick Little (I) and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

Had enough of the steps and stumbles on the path to greatness? Or maybe you think the quality of the villains you’ve been facing is keeping you from your true potential? Then Champions and Masterminds 2 is the answer! This expansion pack introduces three more of The Champions of Zeta City for the co-op game variant established in the original Champions and Masterminds pack, as well as two new Masterminds who are out to make you cry for your mommy. The pack also comes with a token sheet to be used specifically with these characters. CONTENTS: 3 Oversize Champion cards 2 Oversize Mastermind cards 1 Token sheet 1 Rules sheet

Questions and answers

Heroes Wanted: Champions and Masterminds II supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.