
- BGG rank
- BGG #1,885
- BGG rating
- 7.4
Path of Light and Shadow
- 2–4 players
- 60–120 min
- Complexity 3.1/5
- 2017

Rules assistance for Heroes Wanted: Champions and Masterminds II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Heroes Wanted: Champions and Masterminds II is an expansion for Heroes Wanted released in 2015 for 1–5 players and ages 14 and up. It was designed by Travis R. Chance and Nick Little (I) and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Had enough of the steps and stumbles on the path to greatness? Or maybe you think the quality of the villains you’ve been facing is keeping you from your true potential? Then Champions and Masterminds 2 is the answer! This expansion pack introduces three more of The Champions of Zeta City for the co-op game variant established in the original Champions and Masterminds pack, as well as two new Masterminds who are out to make you cry for your mommy. The pack also comes with a token sheet to be used specifically with these characters. CONTENTS: 3 Oversize Champion cards 2 Oversize Mastermind cards 1 Token sheet 1 Rules sheet
Heroes Wanted: Champions and Masterminds II supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Heroes Wanted: Champions and Masterminds II for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heroes Wanted: Champions and Masterminds II has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Heroes Wanted: Champions and Masterminds II belongs to these categories: Fighting, Comic Book / Strip, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heroes Wanted: Champions and Masterminds II are: Travis R. Chance and Nick Little (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heroes Wanted: Champions and Masterminds II as an expansion for Heroes Wanted. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Heroes Wanted to use it. Check that your edition of Heroes Wanted is compatible, as some expansions were revised between editions.