
- BGG rank
- BGG #2,608
- BGG rating
- 7.4
Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set
- 1–4 players
- 120 min
- Complexity 3.1/5
- 2015

Rules assistance for HeroQuest: Hero Collection – Commander of the Guardian Knights
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
HeroQuest: Hero Collection – Commander of the Guardian Knights is an expansion for HeroQuest released in 2021 for 2–5 players, 60–90 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling and Scenario / Mission / Campaign Game.
Prepare for battle! The Commander of the Guardian Knights has been summoned by Mentor to join the heroes in the fight against Zargon’s evil forces. As the head of an elite cadre of noble knights, the Commander’s first responsibility is to protect their fellow heroes from the dangers that lurk behind dungeon doors and can always be found in the thick of combat, leading the way with sword sharp and shield sturdy. The Guardian Knights are the King’s finest warriors and personal guard, devoted to protecting the realm at all cost. They are models of chivalry and honor, chosen to uphold the tenets and values of the kingdom all while pushing back against the armies of Dread. - This HeroQuest character collection includes 2 finely-detailed miniatures and 12 game cards. - With 3 unique powers and knight skills not possessed by any other HeroQuest character, this well-trained armored fighter is ready to stand between allies and danger, with sword and shield at the ready. - Choose from 2 different sculpts of this Commander of the Guardian Knights hero - Requires HeroQuest Game System to Play
HeroQuest: Hero Collection – Commander of the Guardian Knights supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for HeroQuest: Hero Collection – Commander of the Guardian Knights is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists HeroQuest: Hero Collection – Commander of the Guardian Knights for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
HeroQuest: Hero Collection – Commander of the Guardian Knights belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists HeroQuest: Hero Collection – Commander of the Guardian Knights as an expansion for HeroQuest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need HeroQuest to use it. Check that your edition of HeroQuest is compatible, as some expansions were revised between editions.