Burnside Takes Command
BGG rank
BGG #13,954
BGG rating
8.3

Burnside Takes Command

2003

Rules assistance for Burnside Takes Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • Complexity 3.2/5

For 2 players

Rules assistant for Burnside Takes Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

Burnside Takes Command is a board game released in 2003 for 2 players and 120 minutes per game. It was designed by Ed Beach and Karl Laskas and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

One of the Great Campaigns of the American Civil War series modules. This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes Command. This module is found in The Skirmisher #2.

Questions and answers

Burnside Takes Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.